Models and Lithtech

Lithtech Jupiter engine

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SparedLife
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Post by SparedLife » Thu Oct 19, 2006 3:13 am

Yayy! finally something I can help with
That's awesome stuff. I've learned more about modding from this thread than I have from any source since playing NOLF. Of course most of that is my attention span :bonk:



Coty:
You should see if BA can put glide on your bike. I noticed when I made jumps off high places it just drops like a brick . It would be nice to do jumps across roofs and even some wheelies (but that might be impossible to program in). I was thinking the power glide could be programmed similiar to the jetpack. Press on the gas and build up speed, release the gas and it coasts until it runs out of speed or you brake. Anyway I like that bike :thumb:

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Post by Fatty » Thu Oct 19, 2006 7:20 am

Coty wrote:
Fatty wrote: Sorry for the multiple posts but I finally got it figured out.? Only thing left for me to fix now is properly lining up the bones so the animation doesn't jerk when it repeats.? Thanks for the tutorials Coty, I never could have done this without them.? :)
What you need to do is set the last keys the same as the first, and leave it some time to adjust at the end, to the same. Select all the joints, or ikHandles, whatever you used, and COPY the selected START keys at the beginning of the animation. Go to the end of the animation and PASTE the same keys there. Then you need to delete some time before that last keyset so it will go back without jerking. Delete about a half a second before the end keys. This will give the plant some time to move back to the starting position.



http://coty.port5.com/dedit/downloads/NOLF/jag.htm
Thanks for the tip. After I finally found a good tutorial that showed a simple way to copy/paste a key (which the documentation for max seems to have left out and gave some overly complicated way of doing) I've got the animation all nice and smooth now. :)

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Coty
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Post by Coty » Thu Oct 19, 2006 11:48 am

I added a new character to Nolf1

Here is the ModelButes.txt file of that mod I was talking about.

MODELBUTES.TXT of the FF_Mod

http://coty.port5.com/dedit/downloads/NOLF/MODELBUTES.rar

I will add all my chatracters as new ones and remove all the junk skins in it, and have you a download with the new characters soon so you can see. All the characters have to be listed in the file in order for them to show up in MP. Just adding one character makes only one show up in MP. It's almost exactly like Spawn said

Here was my test entry

After model 42 I added

[Model43]

Name = "Tsugumi"
Sex = "Female"
Nationality = "American"
Type = 0
EnvironmentMap = FALSE
Skeleton = 0
Mass = 2000.0
HitPoints = 100.0
MaxHitPoints = 100.0
Armor = 50.0
MaxArmor = 200.0


And at the end of the file I added

[tsugumi_action]

Skin0 = "Default,chars\skins\tsugumi_action.dtx"
Head0 = "Default,chars\skins\tsugumi_action_head.dtx"



With the skins and abc files in the correct location, the model was loaded in MP as a new character. Tag _Multi at the end of the abc file like so:

Tsugumi_action_multi.abc in the Multi folder


Thanks Guys! :)


EDIT: I added some new characters and removed most of the junk skins. http://coty.port5.com/dedit/downloads/NOLF/jag.rar

Spared Life, since we can add as many skins as we want now, you still got some old Nolf1 skins you would like to add to the character mod? And I can send you some bmp's or tga's of some of these new characters I'm making if you want to add any extra skins to them.

Does anyone know if editing the MODELBUTES.TXT or ATTACHMENTS.TXT will make the mod incompatible with other multi-play versions?
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Post by SparedLife » Fri Oct 20, 2006 3:25 am

Spared Life, since we can add as many skins as we want now, you still got some old Nolf1 skins you would like to add to the character mod? And I can send you some bmp's or tga's of some of these new characters I'm making if you want to add any extra skins to them.
Send me what you got and I'll see what I can do. You never know I might come up with a few.


Does anyone know if editing the MODELBUTES.TXT or ATTACHMENTS.TXT will make the mod incompatible with other multi-play versions?
[/quote]

Yes and no. I posted a pic of SpyDave as a gangster from Mob Enforcer while playing CJ on the Frontier forum. I also have put a Tron cycle in CJ MP. I didn't try adding a new model but just swap an existing one. I think both of those worked on my end but not SpyDave's end without him having to load the mod (It's been a while) but I was running the server.

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Coty
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Post by Coty » Fri Oct 20, 2006 7:11 am

Paint Skin Weights Tut

http://coty.port5.com/dedit/downloads/tutp...skinweights.htm

Here is a maya binary of Indian Hero and the nolf1 skeleton that I made from scratch. You should be able to use it for Nolf1 characters.

http://coty.port5.com/dedit/downloads/NOLF/nolf1_ih.rar

New Model was added to the mod

http://coty.port5.com/dedit/downloads/NOLF/jag.htm


:thumb:
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Post by Spawn » Sat Oct 21, 2006 1:46 am

Tiffany... ((awwsmile))

This is just getting better and better :thumb:
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Coty
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Post by Coty » Sat Oct 21, 2006 10:59 am

She's a hotty :)
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Post by SparedLife » Sat Oct 21, 2006 6:22 pm

Coty:
I found a lot of the Indian model textures on a backup but I can't remember which were the finals. I know you couldn't host them anymore and sent them back to me. I found a file Indian_b.zip that is 7meg and another animals.zip that is 3 meg both appear to have the same layout on the skin.

I have attached a sample skin from each of the 2 above mentioned files. Could you check these and see if they are the correct versions.
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Coty
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Post by Coty » Sun Oct 22, 2006 12:09 pm

I appended the Part2 with some info about just assigning a file to a texture instead of using the 3d paint tool.

http://coty.port5.com/dedit/downloads/tuta...uv.htm#Appended


Thanks Spared. You can remove the link if you like.
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Post by Coty » Fri Oct 27, 2006 2:21 pm

Trying to find the authors of some of the models, I found out that the computer class is using Dark Matter models.

http://darkmatter.thegamecreators.com/?f=model_info

I probably need to go ahead and buy the model pack to be legal. Looks like it is 24.99, but I guess it would be worth it since I put so much time into rigging the models. And I guess that will let me put my name under them. To be honest, they're not that good of models though. They were made for the Dark Basic game program, and are very low poly. Too low actually...
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Coty
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Post by Coty » Wed Nov 01, 2006 4:58 am

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Post by Spawn » Wed Nov 01, 2006 8:56 pm

Cool :)

I'm gonna give this a try sometime!

Mind if I link this stuff in tutorials?
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Coty
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Post by Coty » Thu Nov 02, 2006 1:02 am

I'm not sure.
I don't want to draw attention to myself with Maya.
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Post by SPYDAVE » Thu Nov 02, 2006 3:40 pm

The Punisher ... (Very Cool!) :D
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Coty
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Post by Coty » Thu Nov 02, 2006 8:54 pm

I'll be glad to hold off releasing the mod a couple of days if you want to make a 'SpyDave' skin for it. :) I]ll get you a uv mask too, if you like. It would make it easier to see exactly where the poly's are for a better fit.

http://coty.port5.com/dedit/downloads/NOLF/jag.htm

Reload that page and click on the small punisher pic to get the uv mask in tga. The link to the most recent version of the mod is also on the bottom LithWorld Icon.
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