NOLF1 AI Upscale Pack Attempt

Lithtech 2.1 / 2.2

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AkvenJan
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Re: NOLF1 AI Upscale Pack Attempt

Post by AkvenJan » Sat Jul 30, 2022 1:44 am

Try this fixed sprites for Forcefield monitor
https://disk.yandex.ru/d/W85YlTKwiWi4PQ

I edited all the sprites that use TEX folder, but it seems there is strange behavior in engine and some sprites do scale to fit the size and some are oversized. I don't know what parameter force sprites to react to upscale factor differently so I only included those sprites in the fix that were confirmed to be bugged.

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TP555 1981
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Re: NOLF1 AI Upscale Pack Attempt

Post by TP555 1981 » Sun Aug 14, 2022 9:52 pm

Hi

@AkvenJan

Ok Thx for your Last Fixes :D
I had complette Nolf 1 :D

You plan may the Same for Nolf2 ?
It gives one Texture Pack , but that is very unfinisched , and i see very less Compare to the Original Textures !
I think , No Dat Editing will be Needed ((awwsmile))

AkvenJan
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Re: NOLF1 AI Upscale Pack Attempt

Post by AkvenJan » Mon Aug 22, 2022 11:22 pm

Funny thing, Invisible marker on the sky is present in the original game))
https://disk.yandex.ru/d/W85YlTKwiWi4PQ

I fixed 3 sprites witn Invisible.DTX texture used. They use the original non-upscaled Invisible.dtx file now.

Are there any more bugs I forgot about?
I fixed sprites based bugs with space level (too big screens) and "invisible" flare in snow level.

As for NOLF2....... I can do it when I begin to play NOLF2, but don't know when. It's easier to create a pack from scratch than compare with already upscaled textures.
As for now I want to complete Blood 2 upscale.

I'll upload latest fixes for NOLF to moddb soon. And sprite fixing algorithm to moddb article on LithTech

P.S. I think I'll create a custom real Invisible.dtx file as a copy of Invisible.dtx but with proper alpha layer and will use it for sprites to get rid of this bug completely.

AkvenJan
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Re: NOLF1 AI Upscale Pack Attempt

Post by AkvenJan » Tue Aug 23, 2022 9:32 pm

This bug with "Invisible" sky was with us for 20 years)))
https://imgsli.com/MTIyMjQy

I fixed it and 4 additional sprites
\SPR\SPR0009.SPR
\SPR\SPR0010.SPR
\SPR\SPR0011.SPR
\SFX\EXPL\SPR\ROCKET.SPR
\SFX\EXPL\SPR\ROCKETC.SPR
Created a copy of Invisible.dtx with real transparency and edited SPR files to use it instead of original file. Since I don't want to mess with name lengths and count it in SPR file properly - I just edited it to use 1EX folder instead of TEX folder for this textures. And made a copy of used textures to 1EX folder

https://disk.yandex.ru/d/W85YlTKwiWi4PQ
Last edited by AkvenJan on Sun Aug 28, 2022 5:01 pm, edited 1 time in total.

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Spawn
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Re: NOLF1 AI Upscale Pack Attempt

Post by Spawn » Fri Aug 26, 2022 8:23 am

Nice job man :thumb:

Even fixing bugs that have been there 20 years, that's not bad. Thanks for putting down all this effort to make nolf better!
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