Try this fixed sprites for Forcefield monitor
https://disk.yandex.ru/d/W85YlTKwiWi4PQ
I edited all the sprites that use TEX folder, but it seems there is strange behavior in engine and some sprites do scale to fit the size and some are oversized. I don't know what parameter force sprites to react to upscale factor differently so I only included those sprites in the fix that were confirmed to be bugged.
NOLF1 AI Upscale Pack Attempt
- TP555 1981
- Advanced Member
- Posts: 45
- Joined: Fri Nov 19, 2021 2:07 am
Re: NOLF1 AI Upscale Pack Attempt
Hi
@AkvenJan
Ok Thx for your Last Fixes
I had complette Nolf 1
You plan may the Same for Nolf2 ?
It gives one Texture Pack , but that is very unfinisched , and i see very less Compare to the Original Textures !
I think , No Dat Editing will be Needed
@AkvenJan
Ok Thx for your Last Fixes
I had complette Nolf 1
You plan may the Same for Nolf2 ?
It gives one Texture Pack , but that is very unfinisched , and i see very less Compare to the Original Textures !
I think , No Dat Editing will be Needed
Re: NOLF1 AI Upscale Pack Attempt
Funny thing, Invisible marker on the sky is present in the original game))
https://disk.yandex.ru/d/W85YlTKwiWi4PQ
I fixed 3 sprites witn Invisible.DTX texture used. They use the original non-upscaled Invisible.dtx file now.
Are there any more bugs I forgot about?
I fixed sprites based bugs with space level (too big screens) and "invisible" flare in snow level.
As for NOLF2....... I can do it when I begin to play NOLF2, but don't know when. It's easier to create a pack from scratch than compare with already upscaled textures.
As for now I want to complete Blood 2 upscale.
I'll upload latest fixes for NOLF to moddb soon. And sprite fixing algorithm to moddb article on LithTech
P.S. I think I'll create a custom real Invisible.dtx file as a copy of Invisible.dtx but with proper alpha layer and will use it for sprites to get rid of this bug completely.
https://disk.yandex.ru/d/W85YlTKwiWi4PQ
I fixed 3 sprites witn Invisible.DTX texture used. They use the original non-upscaled Invisible.dtx file now.
Are there any more bugs I forgot about?
I fixed sprites based bugs with space level (too big screens) and "invisible" flare in snow level.
As for NOLF2....... I can do it when I begin to play NOLF2, but don't know when. It's easier to create a pack from scratch than compare with already upscaled textures.
As for now I want to complete Blood 2 upscale.
I'll upload latest fixes for NOLF to moddb soon. And sprite fixing algorithm to moddb article on LithTech
P.S. I think I'll create a custom real Invisible.dtx file as a copy of Invisible.dtx but with proper alpha layer and will use it for sprites to get rid of this bug completely.
Re: NOLF1 AI Upscale Pack Attempt
This bug with "Invisible" sky was with us for 20 years)))
https://imgsli.com/MTIyMjQy
I fixed it and 4 additional sprites
\SPR\SPR0009.SPR
\SPR\SPR0010.SPR
\SPR\SPR0011.SPR
\SFX\EXPL\SPR\ROCKET.SPR
\SFX\EXPL\SPR\ROCKETC.SPR
Created a copy of Invisible.dtx with real transparency and edited SPR files to use it instead of original file. Since I don't want to mess with name lengths and count it in SPR file properly - I just edited it to use 1EX folder instead of TEX folder for this textures. And made a copy of used textures to 1EX folder
https://disk.yandex.ru/d/W85YlTKwiWi4PQ
https://imgsli.com/MTIyMjQy
I fixed it and 4 additional sprites
\SPR\SPR0009.SPR
\SPR\SPR0010.SPR
\SPR\SPR0011.SPR
\SFX\EXPL\SPR\ROCKET.SPR
\SFX\EXPL\SPR\ROCKETC.SPR
Created a copy of Invisible.dtx with real transparency and edited SPR files to use it instead of original file. Since I don't want to mess with name lengths and count it in SPR file properly - I just edited it to use 1EX folder instead of TEX folder for this textures. And made a copy of used textures to 1EX folder
https://disk.yandex.ru/d/W85YlTKwiWi4PQ
Last edited by AkvenJan on Sun Aug 28, 2022 5:01 pm, edited 1 time in total.
Re: NOLF1 AI Upscale Pack Attempt
Nice job man
Even fixing bugs that have been there 20 years, that's not bad. Thanks for putting down all this effort to make nolf better!
Even fixing bugs that have been there 20 years, that's not bad. Thanks for putting down all this effort to make nolf better!
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