Does anyone know what fileformat this compiler needs to function.. I haven't found a single line of explaination anywhere..
All I know is the commandline function:
Lipcompiler /file speach1.wav [/speach1.lip]
but end up with the error message: Invalid number of nodes in the file:0
and the lipfile only contains one line: SPIL
Any ideas anyone?
Edit:
ok, U managed to compile a working LIP file from one of the retail speach txt files..
which means that the program doesn't support wavs.. Looking for a software that can make wav to text now
LIPcompiler
- SparedLife
- Pegasus Modteam
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- Joined: Wed Apr 06, 2005 8:30 pm
"read my lips"
Is this an animation sequence to make the character appear to be saying the dialog?
I saw this used in another game I was editing. Can't remember which one at the moment but the entire audio is in a library by words and the text files tell the program which words to say. At the same time the words in the library are linked to model phonics animations.
I think the CJ/NOLF2 models are linked to an animation sequence for each text file.
Is this an animation sequence to make the character appear to be saying the dialog?
I saw this used in another game I was editing. Can't remember which one at the moment but the entire audio is in a library by words and the text files tell the program which words to say. At the same time the words in the library are linked to model phonics animations.
I think the CJ/NOLF2 models are linked to an animation sequence for each text file.
I figured out that Halflife 2 have this included in the tools.. atleast I think so..
Well, the models have a set of animations for the lips, and these lipfiles are generated from textfiles, which is again generated by values in the waves in the wav files+added mood in some cases (for face expressions)..
Each dialogue file has its own lipfile..
Well, the models have a set of animations for the lips, and these lipfiles are generated from textfiles, which is again generated by values in the waves in the wav files+added mood in some cases (for face expressions)..
Each dialogue file has its own lipfile..
I just left a message at TGF on lip syncing before I came here.
http://thegluefactory.com/forums/showthrea...72716#post72716
Maybe that will help you too, if Nolf1 and Nolf2 use the same thing, as was posted in the thread earlier.
http://thegluefactory.com/forums/showthrea...72716#post72716
Maybe that will help you too, if Nolf1 and Nolf2 use the same thing, as was posted in the thread earlier.
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