Diehard: Nakatomi

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SparedLife
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Post by SparedLife » Mon Feb 12, 2007 2:51 am

How about a Lithtech editing section for all those misc Lithtech games. Like this one.

I used the same POS (for you non-editing people that's the variable for "position") editing technique on Diehard that I used on NOLF2 and CJ to get to the cut scene areas. Diehard works a little differently so I haven't been able to get to the parking circle as Argyle drives up but I'm working on it. Here are a couple areas from the cinematics. They are solid and you can walk around to see how they built the level.

The airport runway:

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Valet parking circle:

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Tagagi opening speech:

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I can get to the Escalators, they are not solid but the area between them is.
I went down those long vents on the outside of the lobby. One leads to another map. I have start points in the parking garage and in the room where John sees Holly.

You can edit the autoexec.bat to get godmode and sort of a 3rd person view.

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I had unistalled this game because the models do not render properly ever since I switched from Nvidia to ATI. But I reinstalled to look at the LTB files. There are a huge amount of LTB's in this game.

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SparedLife
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Post by SparedLife » Mon Feb 12, 2007 6:06 am

Okay I'm in the cinematics on the first map.

agghhhh a 747 heading straight for me....

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See Takagi up on the balcony. I wondered where he was talking from. I have a table with a turkey by me.

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That Argyle guy nearly drove over me, he wasn't watching where he was going. He's in the car but I'm not.

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There's those events that trigger while I'm in the bathroom I have to figure out how to transport to while the cinematic is going. Such as the Van in the parking garage and the whole shoot Takagi thing.

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Johnny LaRue
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Post by Johnny LaRue » Mon Feb 12, 2007 8:01 am

How about a Lithtech editing section for all those misc Lithtech games. Like this one.
I second that, after reading this thread, i had no idea how many games were made with the lithtech engine!

LOL, Great screens. The venerable SparedLife does it once again :thumb:
There are a huge amount of LTB's in this game.
Very interesting...

I checked out the goods from the Mob Enforcer Rez, there are alot of cool textures/models but sadly the prefabs folder is empty. That towncar (whatever make it is) is a sweet model.

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There's also a few other games that is compatible with jupiter:

Jupiter extended:
Condemned
Fear
i have both of these games but i am ashamed to admit that i haven't played either of them. Are you saying that the models for these games are LTB's?

Rubins of eventide.... never heard of it :huh:

JLAR

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Post by Spawn » Mon Feb 12, 2007 4:36 pm

Not really sure about the models, but the worlds/prefabs are named world00a & world00c and it should be possible to rename those to lta/ltc and open them in dedit.. Atleast it works the other way around..

I got both fear and condemned myself.. condemned is supposed to be a cool game after what I've been told, but it doesn't run on my computer.. Fear is more a halflife clone, not really my taste.. much slower gameplay than nolf.

Seems like i spelled the other game wrong

http://www.rubiesofeventide.com/
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Post by SparedLife » Tue Feb 13, 2007 5:38 am

Hope your not tired of this yet because I still haven't got out of map1 yet and there's more to find.
I managed to get into the Takeover. I stood next to the guy firing into the air but I didn't get a screenshot. I did get some other screenshots though.

It took me a while to find the coordinates but eventually I got up on the balcony with Takagi during his speech.

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During the Takeover scene a truck backs up in the garage and 3 men jump out. I already had the garage coordinates so getting in the Takeover allowed me to walk around while the truck backed up.

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In the below pic you can see the troubles I am having with Diehard. Most of the models are really messed up making a good screenshot impossible. The Takeover is full of half-models so I didn't get a good enough setup for a screenshot of the gunplay.

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I have made some progress with Hans speech and the killing of Takagi but still have a ways to go to get into the scene and see it from the inside.

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Post by SparedLife » Tue Feb 13, 2007 5:46 am

Johnny LaRue wrote:
How about a Lithtech editing section for all those misc Lithtech games. Like this one.
I second that, after reading this thread, i had no idea how many games were made with the lithtech engine!

LOL, Great screens. The venerable SparedLife does it once again :thumb:
There are a huge amount of LTB's in this game.
Very interesting...

I checked out the goods from the Mob Enforcer Rez, there are alot of cool textures/models but sadly the prefabs folder is empty. That towncar (whatever make it is) is a sweet model.

Image

There's also a few other games that is compatible with jupiter:

Jupiter extended:
Condemned
Fear
i have both of these games but i am ashamed to admit that i haven't played either of them. Are you saying that the models for these games are LTB's?

Rubins of eventide.... never heard of it :huh:

JLAR
I found it strange that Mob Enforcer still had most all the NOLF2 props in the rez even though they are not used.
I second that, after reading this thread, i had no idea how many games were made with the lithtech engine!
I have stuff I've done to most all of them too!! :P

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Post by SparedLife » Wed Feb 14, 2007 6:26 am

Almost finished with map1. I've never been past level2 of this game so the rest is unfamiliar territory, I'll need to play some levels to see what is normal.

I have some more screens. In Takeover, Takagi's death, Meeting Takagi, Han's speech, and the office.

I spawned on the balcony during Han's speach and watched him walk around from one character to another as he talked about Takagi's life. Then I got down and walked with him, pretty wierd being in the scene.

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After his speech is the death of Takagi. I had a hard time getting into these two parts because the camera kept taking over and going to the cinematic. I spawned in the room and walked around without the cinematic at first. I opened the double doors seen in the background of the cinematic and they were still open when it played. The glass doesn't move with the doors though.

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I messed with the elevator scene: meeting Takagi which came before the Takeover and Takagi's death but there wasn't a lot to it and I had trouble with the spawnpoints. After that is the office where we see Ellis taking in a little snow.

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He must have been out of it by the time I got here because he's not even over the table. While I was here I spawned Hans and then a gun and then shot Hans.

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This external scripting is great. I have manipulated most of the scenes, objects, and characters.

I just wish I could get the characters to show up correctly.
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Post by sonic goo » Wed Feb 14, 2007 9:57 pm

What's that grey line in the first picture? A microphone boom? :P :P :P
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Post by SPYDAVE » Wed Feb 14, 2007 11:10 pm

If only Bruce Willis would have had SL's spawning ability!!! ... He would have taken down those terrorists in no time flat (and saved his feet!).
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Post by SparedLife » Thu Feb 15, 2007 1:07 am

sonic goo wrote: What's that grey line in the first picture? A microphone boom? :P :P :P
That's part of my problem I can't get fixed in Diehard. Notice the legs missing on the models? The line is one of those legs. My first person view with a gun is really messed up. I'll post one in a little while.

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Post by SparedLife » Thu Feb 15, 2007 1:32 am

Ok here's my first person view:

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One other thing, inside that room where the doors open but the glass stays put are walls with a message to the mappers.

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I guess they didn't get the message :huh:

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Post by sonic goo » Thu Feb 15, 2007 9:19 pm

LOL Salvador Dali approves! :)
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Post by SparedLife » Sat Feb 17, 2007 5:53 am

All is good with the models now, seems Sierra had a patch for the Radeon card. :banana:

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Post by SparedLife » Sat Feb 17, 2007 7:50 am

I have been to the gas station and there's a bit of the past we won't see again:

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I was at the part where the squad car goes over the edge, not much to see just the model standing beside the car. I don't know how much cinematic there is here since I don't play the levels.

The vault one map is interesting. Hans and fellow terrorist talk to the wall.

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While the FBI talk to an empty hole in the ground.

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The vault door is useable by player. When Hans is through talking to the wall they are transported behind the door. I was playing with the door and had just opened it when Hans/Terrorist was transported in front of me.

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Post by Johnny LaRue » Mon Feb 26, 2007 6:16 am

SparedLife wrote:I have been to the gas station and there's a bit of the past we won't see again:

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I remember back then complaining about the gas prices. Boy was i an idiot, if i only knew how much higher the prices would rise :bonk:

Very entertaining screenshots! Die Hard unfortunately is one of those games that has sat on my shelf unplayed.

JLAR

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