Converting Maps

Lithtech 2.1 / 2.2

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Legbat
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Post by Legbat » Fri Oct 15, 2004 1:02 am

Coty - Don't apologize! You've been most helpful! It was my ignorance that caused the headache. BTW - I signed up for the forum the other night but was never sent a confirmation email like I should have gotten. I'm still waiting for it. That means that I can't enter the forum as of yet. It looks like you're right though. I don't see any editing-related sections anyway.
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Post by Spawn » Fri Oct 15, 2004 1:11 am

There's no reason to be sorry about anything Coty, the information you've learned us is worth it's weigh in gold! I've started my conversion of the garden map now, it looks better now than the first time I tried, I still have to pagedown a lot of brushes to get rid of graphic errors though.. but it's going well :D

Your help is most appreciated :thumb:

(just resized your picture so that it fits better in the forum, hope you didn't mind :D )
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[Spyder]-007
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Post by [Spyder]-007 » Fri Dec 17, 2004 1:36 am

Thanks for all this info! Ill have to try it some time!

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Coty
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Post by Coty » Tue Jan 18, 2005 5:11 am

Anytime,
Glad I could be of help. :banana:
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Edo
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Post by Edo » Tue Jul 19, 2005 1:41 am

Spawn... Were you successfull in this? I was thinking of the same.

I was also thinking about trying to export nolf1 maps as .objs, importing into 3dsmax, importing into Dedit (Jupiter) and retexturing. I know it works as Coty has done a sample of a map for me before but unfortunately everything was off the grid. Bleh!

Anyway, I need to crack on with other things first...

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Post by Coty » Tue Jul 19, 2005 2:54 am

Since the map was already set on the grid in ed format, it should still be the same size, IE: a 128x128 wall is still 128x128. Just go into geometry mode and select the vertices's of everything, then snap one (highlighted green) vertices's back on whatever grid you want and the rest will follow.

Hold B when you snap the vertices's to the grid. It will move all selected vertices's.
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Post by Spawn » Tue Jul 19, 2005 3:51 pm

Edo wrote:Spawn... Were you successfull in this? I was thinking of the same.
Yeah, it was successful, it all lacked textures though, and every texture coordinates need to be scaled again :)
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Coty
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Post by Coty » Tue Jul 19, 2005 10:47 pm

MyBAD, It won't highlight green if they are all selected. just hold B and move one. The rest will follow.

Talon's DEdit doesn't save the texture coordinates in the obj. This is a fault of Talon's DEdit and not any conversion program... You will always need to retexture the "obj" brushes that come from Talon's or Cobalt's DEdit.
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Post by Spawn » Tue Jul 19, 2005 11:14 pm

I also did a successful conversion by exporting obj from CJ and imported it in Cobalt.. same thing.. it doesn't save/import the texture coordinates in the .obj either.

My test subject was Gothic, I imported it in 3 steps to make the import faster..
terrain first, then castles/other stuff and one of the trees after that.

Unfortunatly this didn't work the other way.. (importing to nolf2/CJ that is)
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Post by Fatty » Wed Jul 20, 2005 12:55 am

The .obj importer with Jupiter doesn't seem to work, it always crashed with me. You'll have to import the .obj file into Maya or 3dsmax first and then save it as an .lta so it will load into DEdit.

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Post by Spawn » Wed May 10, 2006 5:43 pm

Coty wrote: Talon's DEdit will read lta maps made with Jupiter. If you don't have AvP2, you can find a small download of the Talon tools for Purge here:
I tried it with the Avp2 tools the other day.. seems like it doesn't support LTA

Just thought I'd mention it :)
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Coty
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Post by Coty » Wed May 10, 2006 7:54 pm

Not the AvP2 origional tools. You need the AvP tools upgrade patch. LTA support was introduced then. http://www.sierra.com/downloadfile.do?game...=2&mediaid=5444


edit by Spawn:

Avp2 Upgrade patch
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Spawn
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Post by Spawn » Wed May 10, 2006 10:38 pm

aha :thumb:

Now it makes sence! thanks..
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Legbat
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Post by Legbat » Thu May 11, 2006 10:26 pm

Spawn wrote:I tried it with the Avp2 tools the other day.. seems like it doesn't support LTA
Is this post a hint of things to come?...lol :)
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Post by sonic goo » Thu May 11, 2006 10:44 pm

Nah, he just makes one or two maps and then converts them everywhere. Lazy otter! :P :P
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