Matrix: Path of Neo

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SparedLife
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Matrix: Path of Neo

Post by SparedLife » Sun Mar 11, 2007 9:58 am

This game finally lowered in price to a point where I was willing to pay for it. As you may have guessed I already am taking it apart. :grin:

Path Of Neo

I don't think there will be a lot of calls for a skinning tool for this game in fact I've only had one. I made a Perl script to extract the textures from Enter the Matrix but never made a way to replace them, nobody asked but I put both the extractor and inserter in this tool for Path of Neo.

It's painfull to skin. There are a bunch of textures for each character skin with multiple textures just for the face.

This is just one model of Neo out of many

Neo_Hand2.tga
NeoPants_2ID_NM.tga
NeoPantss2ID_CM.tga
NeoPants_1ID_NM.tga
NeoPants_1ID_CM.tga
eye_brown.tga
eye_specular.tga
teeth_NM.tga
teeth_CM.tga
NeoHairPieces01.tga
NeoBoot_01_NM.tga
NeoBoot_01_CM.tga
NeoShirtFront_01.tga
NeoHeadFace01_NM.tga
NeoHead2_Front_CM.tga
NeoHead3_Back_NM.tga
NeoHead2_Back_CM.tga
NeoHeadTop_NM.tga
NeoHeadTop_CM.tga
NeoHead3_Neck_NM.tga
NeoHead2_Neck_CM.tga
Neo_Trench_Top01_NM.tga
Neo_Trench_Top01_CM.tga
Neo_Trench_SleeveL01_NM.tga
Neo_Trench_SleeveL01_CM.tga
Neo_Trench_Bottem01_NM.tga
Neo_Trench_Bottem01_CM.tga
Neo_JacketInside.tga
Webbing01_NM.tga
Webbing01_CM.tga
Shades04.tga
AI_GlassEnvironment.tga

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