Texture sounds (flags)

Lithtech Jupiter engine

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Spawn
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Texture sounds (flags)

Post by Spawn » Mon Mar 28, 2005 2:47 am

Here's a short list of texture sounds, apply the number you want in the textures properties in the 'flags' tab :)

11 - concrete
20 - metal
30 - wood
40 - Glass
42 - plastic glass
50 - terrain
80 - carpet

Nice to know when you're making custom textures :thumb:

These are the ones i usually apply, but there's a lot more of them..
figure it out by trial & error ;)
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Fatty
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Post by Fatty » Mon Mar 28, 2005 4:12 am

Here's the full list:

** 0 = Unknown
** 1 = Air
** 2 = Flesh
** 3 = Armor (human)
** 110 = Sky
** 200 = Ladder
** 201 = Liquid
** 202 = Invisible
**
** ----Custom ID's----
**
** 8 = Electronics (computers, machines, with activation sound)
** 9 = Chainlink Fence (masked metal, shoot through)
** 10 = Ceramic Tile (Stone tile, cut stone, louder footsteps than cement)
** 11 = Cement (you can walk quietly on it compared to ceramic tile)
** 12 = Plaster & Stucco (flakier and more powderlike debris than other stones)
** 13 = Porcelain (For vases,porcelain lamp bases, tiolets, urinals, sinks, etc)
** 20 = Metal
** 21 = Tin (corrugated metal,light metal, can shoot through, different impact)
** 23 = trussing (masked metal like chainlink, but with different impacts/sound)
** 24 = Metal Pipe, Water
** 25 = Metal Drum, Lava
** 30 = Wood
** 31 = Drywall (a powdery wood/stone impact, can shoot through)
** 32 = Plywood, thin wood (can shoot through, different sound, impactfx)
** 40 = Glass
** 41 = Bullet-Proof Glass
** 42 = Glass Facade (can't see through, but shows glass impacts)
** 50 = India Spices
** 51 = Sake Jug (water spout)
** 52 = trashbag
** 53 = paper
** 54 = generic debris impact
** 69 = Terrain: Ice
** 70 = Terrain: Dirt
** 71 = Terrain: Snow
** 72 = Terrain: Mud
** 73 = Terrain: Grass
** 74 = Terrain: Dirt Road
** 75 = Terrain: Rock, gravel
** 76 = Terrain: Slushy, slushy Road
** 77 = Foliage
** 78 = Terrain: Snowy Gravel
** 79 = Terrain: Snowy Dirt
** 80 = Carpet
** 81 = Cloth (can shoot through)
** 90 = Linoleum (like ceramic tile but plastic)
** 91 = Rubber (like linoleum, only more rubbery)
** 100 = Wood Door (with activation sound, can shoot through)
** 101 = Metal Door (with activation sound)
** 102 = stone Door (with activation sound)
** 103 = Metal File Cabinet (with activation sound)
** 205 = Force Field ()
** 203 = Lava
**
** ----For sword deflects-----
**
** 210 = Sword_Deflect: Don't use elsewhere...

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Post by Spawn » Mon Mar 28, 2005 12:29 pm

Awesome :banana:
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Post by Legbat » Tue Mar 29, 2005 7:41 pm

Spawn wrote:Awesome  :banana:
No, it's STUPENDOUS! :thumb: Seriously though - where did you guys find this stuff? I was in need of this info recently and I thought I searched the documentation...
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Fatty
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Post by Fatty » Tue Mar 29, 2005 9:19 pm

I copied and pasted the SURFACE.TXT file from the attributes folder in the CJ/NOLF 2 game.rez.

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Post by Spawn » Tue Mar 29, 2005 10:43 pm

Now I wish I spent more time in the attributes :o Nice discovery fats :thumb:
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Post by Edo » Tue Jul 19, 2005 1:33 am

Fatty wrote: ** 90 = Linoleum (like ceramic tile but plastic)
** 91 = Rubber (like linoleum, only more rubbery)
So rubber is Linoleum is like ceramic but plastic... And because it's rubber it's more rubbery... Dang

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