Isako Cinematics

Lithtech Jupiter engine

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Spawn
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Post by Spawn » Sat Mar 10, 2007 2:02 am

You can easily trigger Isako's cinematics by adding a childmodel to the CAI human
it is possible to add up to 3 of them.. You need to add the childmodel that contains
the animation you want to trigger:

the command is msg <CAIHuman> (cineract <animationname>)

List or childmodels & animations:

ISAKO_CH01.LTB

Enter
train1
train2
train3
train4
slash1
slash2
upset
concider

ISAKO_CH02.LTB

Sensei
Reporting
Supai
ReportingB
Bow
Appear
Umbrella2
DrawKatana
Attack1
Aftermath
Jump
Flip
Land
Stand
Study
Tsk
Impressed
Thrust
Gomen
Withdraw
LookDown
SmokeBomb3

ISAKO_CH03.LTB

stare1
doyou
leave
yourfuture
walkstop


ISAKO_CH06.LTB

ThenLetHim
NotMyEnemy
Practice1
Practice2
Behead
MyEnemy
HerHead
Faceoff
LookPastCate
Shakehead
Vanish
Imade
Suckedout000
Suckedout

ISAKO_CH14.LTB

DoItYourSelf
Exit
Appear
SeeCate
ICant
OnGround
Snaphead
Slumped
LikeAFather
Kip
Recovery
Quicknod
Awkward
Breaksword
Dusthands
Vanish
SurikenPath
Image

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Johnny LaRue
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Post by Johnny LaRue » Sat Mar 10, 2007 11:22 pm

nice work Spawn!

Isako's animations (especially with the katana) are fun to watch :ph34r:

JLAR

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