Nolf2 Cate animations

Lithtech Jupiter engine

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Spawn
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Nolf2 Cate animations

Post by Spawn » Sat Aug 05, 2006 6:25 pm

She will not act as a normal AI and patrol and smoke cigarettes, this is just about the only way to make the Cate move in the game. If you send her animation requests that isn't supported by the model she'll just burst into flames.

This is where cineract messages comes along..

example msg cate (cineract ContactDead)
-->Assuming that you named the CaiHuman object cate

edit: also check this other topic about Cate animations.. The models need a childmodel in order to work.

Example animation list:
(extracted from the models)
ContactDead
StaggerBack
TakePicture
ReactAlarm
Alarmed
StaggerBack
Realization
DodgeSword
RaiseCrossbow
LowerCrossbow
Spin
Recover
WhichOne
SecretAdmirer
Stabbed
Held
Held2
Released
Topple
Prepare
CallIt
WishMeLuck
Hospital
Hospital000
Useful
Temporary
Sashay
ThePoint
Marmara
LitCigar
Study
ThemReds
ButHow
OfCourse
WeWereHoping
Dealings
ThatProposal
ThatMeans
WeveAlready
TheresOne
AkronOhio
WeveSearched
HisName
TomGoodman
IHavent
WellSee
Souvenir
StudyHouse
OpenCellar
WakeUp
IHaveToFind
WalksUpToDoor
GreetingHim
HavingATough
ThatsTheSpirit
MakeThat12
TakeYourTime
NowHesMad
INeedYour
CanWePostpone1
CanWePostpone2
YoureVery
ISpared
HowDoI
Study
WereBeing
IllStayHere
MyPleasure
MyPleasure2
Kick
Careful
HandsUp
WhoAreYou
DuckCover
Peek
CrouchGetUp
ReactToPolice
Supposing
BadLiar1
IsntThis
ThankYou
EvenIf
LetsJust
RightBack
Impressed
EntryLevel
Lifted
LiftedB
StudyPierre
Ambush
IllDrive
YouWontBe
RunStop1
LookAround
ReactExcited
RunStop2
IGuessSo
WhatAboutYou
Chuckles
WakeUpOrg
WalkStop
Everything
ThereYouAre
YouFoundThem
Fidget
GoodIdea
IllBeDamned
AhDontAct
YouThought
ThatsAnother
UhOh
POV
Shudder
DoorClose
HoldGun
Reel
DoesntAnything
GuessIm
Protest
What
Porthole
YouCanDoIt
ThatsJust
ManHandler
Reaction
WatchVolkov
Awaken
SeeIsako
IWasWrong
ThrowShuriken
ShurikenRecover
RunsUp
CantSayMuch
YoureBetter
InYourDebt
PleaseStop
RecoilIsako
NothingIsWrong
Sayonara
Parachute
Good
LookAtLauncher
PeerDownCliff
Idea
WatchMissile1
ItsTooLate
Targeted
OutCold
HitByLaser
c9WakeUp
GetToFeet
WatchMissile2
OhThankGod
ReachOut1
ReachOut1b
Shoved
ReachOut2
LeanReachOut
Reaching
Explosion
Wounded
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sonic goo
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Post by sonic goo » Sat Aug 05, 2006 8:19 pm

Do you happen to know if it's possible to add new ones or existing ones to other models? I'd really like to see some AI monkeys who throw nanas around... :D
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Post by Spawn » Sun Aug 06, 2006 12:26 am

most likely by converting the monkey with this new ltb conversion tool, and set up new animations :)
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sonic goo
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Post by sonic goo » Sun Aug 06, 2006 2:20 am

Is that hard? :blink: :blink: :blink:
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Post by Spawn » Sun Aug 06, 2006 1:43 pm

Coty would know I guess, I'm not much into modeling myself :)

I just tried to convert the GenMonkey1.ltb into .x with the LTB2X tool, and
it worked :thumb:
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sonic goo
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Post by sonic goo » Tue Aug 08, 2006 11:52 pm

Me neither. :blink:
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El Zerro
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Post by El Zerro » Tue Nov 21, 2006 9:22 pm

#Y@!87rgqsafjwef


Hi and thanks for posting the animation list spawn!

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