Search found 796 matches
- Sun Feb 20, 2022 6:48 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Yeah, you can open the ed files in dedit as well
- Sun Feb 20, 2022 5:19 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Like this?
Both have equal location and size, only differs in texture scaling
Both have equal location and size, only differs in texture scaling
- Sun Feb 20, 2022 11:14 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Your guess is as good as mine here, I haven't used this tool before either. I suspect that the coordinates we see is where the location of the actual brush is rather than its texture coordinates. I Tried making a very small dat file with only 2 brushes: drinbox.png 1x 128 x 128 units unscaled 1x 64 ...
- Sat Feb 19, 2022 1:29 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Seems like texture units translates into something jibberish when opening a dat file in notepad++ atleast. I haven't been messing around with this much either. Amphos explained a way though, but yeah I don't do magic either ((paper)) Nice work on the texture packs, just tested them in multiplayer an...
- Sat Feb 19, 2022 3:20 am
- Forum: Nolf1 Editing
- Topic: Give the player items by commands
- Replies: 1
- Views: 998
Give the player items by commands
In single player missions you would for instance use the message msg player (acquireWeapon ak47) to give the player a AK47 without having to pick up a weapon item. These messages can be sent from objects like worldproperties, triggers, gamestartpoints and worldmodels. However, if you're building a m...
- Thu Feb 17, 2022 5:37 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Upscaled textures mod
- Replies: 6
- Views: 2087
Re: Upscaled textures mod
I think modernizer beta fixes some of the crashes, but it adds a couple of issues too for me atleast. walking while carrying is really really slow. Crouching is really slow as well. I haven't been able to run the dedicated server app properly either. That's why it it is still called beta though :ph3...
- Thu Feb 17, 2022 5:15 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Nolf 2 Remake in Unreal Engine 4
- Replies: 2
- Views: 1359
Re: Nolf 2 Remake in Unreal Engine 4
Looks like he is still working on it. There is a video about remaking grass animations that is only 3 weeks old.
- Thu Feb 17, 2022 1:57 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
I wouldn't even try to edit levels themselves so if all world textures works the same as the doors - it would be dead end. I just did a test with one of the crates from the game. The original one is set to 128x128 units and I made a second crate that I scaled to 64x64 units as a test. Then I upscal...
- Fri Feb 11, 2022 2:30 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
I had a suspicion that this might have been related to the brush itself, but I don't have enough knowledge about the engine itself. Luckily, there are awesome people out there that can answer :) I guess that the easy way out of the issue would be to keep the original textures where this happens. htt...
- Thu Feb 10, 2022 5:54 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
I am not sure why that would happen, I take it that both doors use the same texture and one them scale while the other one doesn't? Where does it happen and could you send the dtx file to me?
- Tue Feb 08, 2022 2:56 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Upscaled textures mod
- Replies: 6
- Views: 2087
Re: Upscaled textures mod
Yes it would work without modernizer as well
- Tue Feb 08, 2022 2:53 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Textures doesn't require a specific game version, so a texture pack should work with any version of the game. So you can use it with the old widescreen patch as well. Modernizer has its flaws, its the first time I have heard about problems with the music though. For me 1.004 is unplayable on my main...
- Wed Feb 02, 2022 9:51 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
I have one more question regarding transparency. How does game treats it? I understood there is an alpha channel in dxt/tga file But for example I see textures in Guns/Skins folder, for example for some solid weapon - and it had images with part of the image being transparent or the whole image bei...
- Mon Jan 31, 2022 8:40 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
So you say where is a way to use DDS files for LithTech engine without the need to mess around with DXT format? Or I don't understand something. No, you can use Dedit to import pcx or tga files and create dtx files is what I meant. You may have noticed that the dtx file also contains 'flags' for wh...
- Mon Jan 31, 2022 9:12 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 18962
Re: NOLF1 AI Upscale Pack Attempt
Hello there :) I have not tried to convert large textures with dxtutil, I usually just import new textures using Dedit. However, I would be careful with using textures that are larger than 1024x1024px with this engine since it can only handle so much.. But going from 512x512 to 1024x1024 for charact...