Search found 796 matches

by Spawn
Tue May 03, 2022 12:29 am
Forum: Nolf1 Editing
Topic: NOLF1 AI Upscale Pack Attempt
Replies: 109
Views: 19017

Re: NOLF1 AI Upscale Pack Attempt

TP555 1981 wrote:
Mon May 02, 2022 5:08 pm

@Spawn

oh , and the another Rez Files ?

You must load all :D
X4 + Reshade ((awwsmile))
I was talking about multiplayer, ofcourse I would run all of them when playing single player :thumb:
The .dat files for most multiplayer custom maps aren't modified
by Spawn
Mon May 02, 2022 2:00 am
Forum: Nolf1 Editing
Topic: NOLF1 AI Upscale Pack Attempt
Replies: 109
Views: 19017

Re: NOLF1 AI Upscale Pack Attempt

This mod will most definatly polish the game quite a bit :thumb:

I have been testing it in multiplayer for a bit now, with HD-COMMON-X2.REZ loaded. It really makes a difference to the optics of the game and by the looks of it, it doesn't seem to affect gameplay.

Awesome work :yourock:
by Spawn
Sun Apr 24, 2022 5:49 pm
Forum: Nolf1 Editing
Topic: NOLF1 AI Upscale Pack Attempt
Replies: 109
Views: 19017

Re: NOLF1 AI Upscale Pack Attempt

Nice work! :thumb:

Just played through the training area, it looks a lot better for sure!

I'm still wondering how you were able to find the original images used in the game..
by Spawn
Wed Apr 20, 2022 8:52 pm
Forum: NO ONE LIVES FOREVER 2
Topic: Nolf2srv 1.4M Dedicated Linux Server
Replies: 2
Views: 1233

Re: Nolf2srv 1.4M Dedicated Linux Server

I had allready ask you that before. in a another Thread for a CJ Server ! Oh, I must have missed that somehow.. I have never messed with a Raspberry OS, it seems that installing wine on it isn't the easiest thing to do, but it seems like it might be possible.. https://forum.winehq.org/viewtopic.php...
by Spawn
Mon Apr 18, 2022 4:42 am
Forum: NO ONE LIVES FOREVER 2
Topic: Nolf2srv 1.4M Dedicated Linux Server
Replies: 2
Views: 1233

Nolf2srv 1.4M Dedicated Linux Server

Linux distro used Linux Mint 20.3 Cinnamon v5.2.7 Linux Kernel 5.4.0-107-generic Winetricks version 20220411 Wine version 7.0 1) Install Wine Wine is an open-source compatibility layer that allows you to run Windows applications on Unix-like operating systems such as Linux. I will be installing the...
by Spawn
Thu Mar 31, 2022 2:24 am
Forum: NO ONE LIVES FOREVER
Topic: New Nolf 1 MP Maps !
Replies: 1
Views: 1045

Re: New Nolf 1 MP Maps !

They have been in the map pack since they were released :)
by Spawn
Tue Mar 29, 2022 12:47 am
Forum: Nolf1 Editing
Topic: NOLF1 AI Upscale Pack Attempt
Replies: 109
Views: 19017

Re: NOLF1 AI Upscale Pack Attempt

Ah, bummer. I was somewhat worried that the engine itself could be a limit here. As for editing .dat files from a hex editor, I suppose you're the closest thing to an expert in that area. You can convert .dat files back to .ed actually. However, they will show up as frankenstein versions, fixing the...
by Spawn
Thu Mar 24, 2022 2:32 am
Forum: Nolf2 & C.J Editing
Topic: Using DEdit to Create Worlds
Replies: 1
Views: 936

Re: basic lightning, glass, occluders

Adding Basic AI The Nolf 2 AI systems are highly advanced and rather complex. Adding a complete set of AI that will behave in a realistic fashion under all conditions is beyond the scope of this document. However, the basics of adding AI are simple. This section will show you how to add a single pa...
by Spawn
Thu Mar 24, 2022 2:29 am
Forum: Nolf2 & C.J Editing
Topic: Using DEdit to Create Worlds
Replies: 1
Views: 936

Using DEdit to Create Worlds

Using DEdit to Create Worlds Source: Nolf2 Docs nolf2begin1.png Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the NOLF2 Level Designers and Artists to create the geometry and gameplay you experienced in No One Lives Forever 2 (NOLF2). DEdit ...
by Spawn
Thu Mar 24, 2022 2:27 am
Forum: Nolf2 & C.J Editing
Topic: Nolf2 objects
Replies: 1
Views: 1166

Nolf2 objects

Objects Below is a list and basic description of game objects used in the creation of No One Lives Forever 2. If you have a question about the meaning of any of the available properties of an object, you may access the online help built into DEdit by placing your cursor over the property in questio...
by Spawn
Thu Mar 24, 2022 1:20 am
Forum: Nolf2 & C.J Editing
Topic: Changing and Adding Vehicles
Replies: 0
Views: 2116

Changing and Adding Vehicles

Changing and Adding Vehicles Source: Nolf 2 Docs Overview This document will detail the steps needed to change the current vehicles or add a new vehicle into the game No One Lives Forever 2 (NOLF2). This document will go into changing the source code so proficiency in C++ and Microsoft Visual C++ 6...
by Spawn
Wed Mar 23, 2022 9:43 pm
Forum: Nolf2 & C.J Editing
Topic: Jupiter Command Architecture
Replies: 0
Views: 2087

Jupiter Command Architecture

Jupiter Command Architecture Source: Nolf 2 Documentation Basic “grammar”: (If you don’t follow this, don’t worry about it. It is more important for you to just understand how the commands below work) Command -> <command name> <arg 1> <arg 2> … <arg N> Number of arguments depends on the command. A ...
by Spawn
Wed Mar 23, 2022 8:19 pm
Forum: Nolf2 & C.J Editing
Topic: NOLF2 AI - Official documentation
Replies: 5
Views: 1871

Re: NOLF2 AI - Official documentation

NOLF2 AI Gameplay Setup Last Updated: 09/27/02 This document describes how the nolf2 AI systems were used to setup basic gameplay. This is not an exhaustive description of every piece of the AI systems, but instead an overview of the most commonly used pieces, highlighting things that may not be ob...
by Spawn
Wed Mar 23, 2022 5:23 pm
Forum: Nolf2 & C.J Editing
Topic: AI Debug Keys
Replies: 0
Views: 2044

AI Debug Keys

AI Debug Keys Source: Nolf 2 Documentation If you build debug or release configurations, some helpful debugging features will be enabled while running the game. See the documentation on building the Nolf2 source code for more information on this topic. F2 Spectator Mode : Player can fly the camera ...
by Spawn
Wed Mar 23, 2022 1:59 am
Forum: Nolf2 & C.J Editing
Topic: AIVolumes
Replies: 0
Views: 2087

AIVolumes

AIVolumes AIVolumes denote open space to an AI, and must be placed everywhere an AI may travel in your level. AIVolumes are also invisible to the player. There are several types of these that we will get into. https://www.spawnsite.net/pics/aivolume0.png In order for the AI volume to work properly,...