Search found 797 matches
- Thu May 05, 2022 12:26 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 20511
Re: NOLF1 AI Upscale Pack Attempt
Hi @Spawn Yes i know , but i think you will be Miss alot of ... when you only Load HD-COMMON-X2.REZ ((awwsmile)) , the Patched .Dat File (MP Maps) are in HD-TEX2-X2.REZ. ^^ You didn't Test the X4 Pack ? Ofcourse I have tested the X4 pack :thumb: Yes, I know that the GOTY multiplayer .dats are modif...
- Tue May 03, 2022 12:29 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 20511
Re: NOLF1 AI Upscale Pack Attempt
I was talking about multiplayer, ofcourse I would run all of them when playing single playerTP555 1981 wrote: ↑Mon May 02, 2022 5:08 pm
@Spawn
oh , and the another Rez Files ?
You must load all
X4 + Reshade
The .dat files for most multiplayer custom maps aren't modified
- Mon May 02, 2022 2:00 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 20511
Re: NOLF1 AI Upscale Pack Attempt
This mod will most definatly polish the game quite a bit
I have been testing it in multiplayer for a bit now, with HD-COMMON-X2.REZ loaded. It really makes a difference to the optics of the game and by the looks of it, it doesn't seem to affect gameplay.
Awesome work
I have been testing it in multiplayer for a bit now, with HD-COMMON-X2.REZ loaded. It really makes a difference to the optics of the game and by the looks of it, it doesn't seem to affect gameplay.
Awesome work
- Sun Apr 24, 2022 5:49 pm
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 20511
Re: NOLF1 AI Upscale Pack Attempt
Nice work!
Just played through the training area, it looks a lot better for sure!
I'm still wondering how you were able to find the original images used in the game..
Just played through the training area, it looks a lot better for sure!
I'm still wondering how you were able to find the original images used in the game..
- Wed Apr 20, 2022 8:52 pm
- Forum: NO ONE LIVES FOREVER 2
- Topic: Nolf2srv 1.4M Dedicated Linux Server
- Replies: 2
- Views: 1311
Re: Nolf2srv 1.4M Dedicated Linux Server
I had allready ask you that before. in a another Thread for a CJ Server ! Oh, I must have missed that somehow.. I have never messed with a Raspberry OS, it seems that installing wine on it isn't the easiest thing to do, but it seems like it might be possible.. https://forum.winehq.org/viewtopic.php...
- Mon Apr 18, 2022 4:42 am
- Forum: NO ONE LIVES FOREVER 2
- Topic: Nolf2srv 1.4M Dedicated Linux Server
- Replies: 2
- Views: 1311
Nolf2srv 1.4M Dedicated Linux Server
Linux distro used Linux Mint 20.3 Cinnamon v5.2.7 Linux Kernel 5.4.0-107-generic Winetricks version 20220411 Wine version 7.0 1) Install Wine Wine is an open-source compatibility layer that allows you to run Windows applications on Unix-like operating systems such as Linux. I will be installing the...
- Thu Mar 31, 2022 2:24 am
- Forum: NO ONE LIVES FOREVER
- Topic: New Nolf 1 MP Maps !
- Replies: 1
- Views: 1101
Re: New Nolf 1 MP Maps !
They have been in the map pack since they were released
- Tue Mar 29, 2022 12:47 am
- Forum: Nolf1 Editing
- Topic: NOLF1 AI Upscale Pack Attempt
- Replies: 109
- Views: 20511
Re: NOLF1 AI Upscale Pack Attempt
Ah, bummer. I was somewhat worried that the engine itself could be a limit here. As for editing .dat files from a hex editor, I suppose you're the closest thing to an expert in that area. You can convert .dat files back to .ed actually. However, they will show up as frankenstein versions, fixing the...
- Thu Mar 24, 2022 2:32 am
- Forum: Nolf2 & C.J Editing
- Topic: Using DEdit to Create Worlds
- Replies: 1
- Views: 1010
Re: basic lightning, glass, occluders
Adding Basic AI The Nolf 2 AI systems are highly advanced and rather complex. Adding a complete set of AI that will behave in a realistic fashion under all conditions is beyond the scope of this document. However, the basics of adding AI are simple. This section will show you how to add a single pa...
- Thu Mar 24, 2022 2:29 am
- Forum: Nolf2 & C.J Editing
- Topic: Using DEdit to Create Worlds
- Replies: 1
- Views: 1010
Using DEdit to Create Worlds
Using DEdit to Create Worlds Source: Nolf2 Docs nolf2begin1.png Welcome to the DEdit overview and tutorial. DEdit is the tool created by the LithTech team that enabled the NOLF2 Level Designers and Artists to create the geometry and gameplay you experienced in No One Lives Forever 2 (NOLF2). DEdit ...
- Thu Mar 24, 2022 2:27 am
- Forum: Nolf2 & C.J Editing
- Topic: Nolf2 objects
- Replies: 1
- Views: 1268
Nolf2 objects
Objects Below is a list and basic description of game objects used in the creation of No One Lives Forever 2. If you have a question about the meaning of any of the available properties of an object, you may access the online help built into DEdit by placing your cursor over the property in questio...
- Thu Mar 24, 2022 1:20 am
- Forum: Nolf2 & C.J Editing
- Topic: Changing and Adding Vehicles
- Replies: 0
- Views: 2300
Changing and Adding Vehicles
Changing and Adding Vehicles Source: Nolf 2 Docs Overview This document will detail the steps needed to change the current vehicles or add a new vehicle into the game No One Lives Forever 2 (NOLF2). This document will go into changing the source code so proficiency in C++ and Microsoft Visual C++ 6...
- Wed Mar 23, 2022 9:43 pm
- Forum: Nolf2 & C.J Editing
- Topic: Jupiter Command Architecture
- Replies: 0
- Views: 2241
Jupiter Command Architecture
Jupiter Command Architecture Source: Nolf 2 Documentation Basic “grammar”: (If you don’t follow this, don’t worry about it. It is more important for you to just understand how the commands below work) Command -> <command name> <arg 1> <arg 2> … <arg N> Number of arguments depends on the command. A ...
- Wed Mar 23, 2022 8:19 pm
- Forum: Nolf2 & C.J Editing
- Topic: NOLF2 AI - Official documentation
- Replies: 5
- Views: 1991
Re: NOLF2 AI - Official documentation
NOLF2 AI Gameplay Setup Last Updated: 09/27/02 This document describes how the nolf2 AI systems were used to setup basic gameplay. This is not an exhaustive description of every piece of the AI systems, but instead an overview of the most commonly used pieces, highlighting things that may not be ob...
- Wed Mar 23, 2022 5:23 pm
- Forum: Nolf2 & C.J Editing
- Topic: AI Debug Keys
- Replies: 0
- Views: 2204
AI Debug Keys
AI Debug Keys Source: Nolf 2 Documentation If you build debug or release configurations, some helpful debugging features will be enabled while running the game. See the documentation on building the Nolf2 source code for more information on this topic. F2 Spectator Mode : Player can fly the camera ...