Thanks, but I haven't figured out much
Still my #1 bug
Search found 40 matches
- Fri Nov 10, 2006 12:22 am
- Forum: Nolf2 & C.J Editing
- Topic: CJ source code
- Replies: 2
- Views: 2718
- Tue Oct 17, 2006 4:19 am
- Forum: Nolf2 & C.J Editing
- Topic: CJ source code
- Replies: 2
- Views: 2718
CJ source code
Every time I run CJ with custom dll's and try to join a server the game crashes (just before the server details pop up window). As a work-a-round, I commented out part of CScreenJoin::PreState_QueryDetails (near the end) bool CScreenJoin::PreState_QueryDetails() { TServerEntryMap::const_iterator ite...
- Sat Aug 19, 2006 8:27 pm
- Forum: WELCOME NEW MEMBERS
- Topic: Welcome Rel Ik
- Replies: 6
- Views: 4723
- Tue Aug 08, 2006 11:15 pm
- Forum: NEWS
- Topic: Kittycat-Alpha7 (CJ)
- Replies: 3
- Views: 3553
Kittycat-Alpha7 (CJ)
Change log since Kittycat-Alpha6: Bugs: Server details window Done: All weapon icons redone All HH models - dimensions reset, fixs the "Move to floor" option in dedit P90 HH model - rescaled, ring sight removed, flash socket added, prefire fire and post fire animations added for AI fire so...
- Wed Jun 21, 2006 12:36 am
- Forum: Contract J.A.C.K
- Topic: URA's CJ weapon collection (357-RCx mod)
- Replies: 20
- Views: 18726
- Mon Jun 19, 2006 10:37 pm
- Forum: Contract J.A.C.K
- Topic: Funny Screenshots
- Replies: 41
- Views: 23915
- Mon Jun 19, 2006 10:32 pm
- Forum: NEWS
- Topic: Ura's WeaponMod for Contract Jack
- Replies: 21
- Views: 12888
Hahahaha, yes, and it's mine, all mine :beer: OK, yes I'm working on importing some of my weapons into NOLF2 (Beretta > .357, Tommygun > P90, Sterling > Micro Uzi), the Light Sabers... well... thay work but thay don't always play there FxED ImpactFX like in CJ :headbang: There are some things that n...
- Mon Apr 10, 2006 10:56 pm
- Forum: Contract J.A.C.K
- Topic: AIMING ACCURACY
- Replies: 86
- Views: 43783
I went to attributes/weapons and tried to work it out but it's beyond my ability. Yet the screenshot you show is very interesting. Is there some place where I could get to learn how to modifie the player's view model for each weapon? (beginner's level!) If you can compile CJ's source code (MSVC++ 7...
- Wed Apr 05, 2006 10:39 pm
- Forum: Contract J.A.C.K
- Topic: AIMING ACCURACY
- Replies: 86
- Views: 43783
- Mon Apr 03, 2006 12:50 am
- Forum: WELCOME NEW MEMBERS
- Topic: Welcome Jewel!
- Replies: 6
- Views: 4596
- Sat Mar 25, 2006 8:28 pm
- Forum: NEWS
- Topic: Ura's WeaponMod for Contract Jack
- Replies: 21
- Views: 12888
- Sat Mar 11, 2006 5:55 am
- Forum: Contract J.A.C.K
- Topic: URA's CJ weapon collection (357-RCx mod)
- Replies: 20
- Views: 18726
- Sat Mar 11, 2006 5:38 am
- Forum: Contract J.A.C.K
- Topic: URA's CJ weapon collection (357-RCx mod)
- Replies: 20
- Views: 18726
- Sat Mar 11, 2006 5:08 am
- Forum: Contract J.A.C.K
- Topic: Spaceotters - Beta
- Replies: 29
- Views: 23688
- Sat Mar 11, 2006 4:56 am
- Forum: Contract J.A.C.K
- Topic: URA's CJ weapon collection (357-RCx mod)
- Replies: 20
- Views: 18726