Search found 88 matches

by Coty
Wed May 10, 2006 7:54 pm
Forum: Nolf1 Editing
Topic: Converting Maps
Replies: 31
Views: 18897

Not the AvP2 origional tools. You need the AvP tools upgrade patch. LTA support was introduced then. http://www.sierra.com/downloadfile.do?game...=2&mediaid=5444


edit by Spawn:

Avp2 Upgrade patch
by Coty
Sat Feb 11, 2006 9:17 pm
Forum: F.E.A.R Editing
Topic: Keyframe and object to the player?
Replies: 4
Views: 3478

My guess...

msg Player (attachlist object)

The object would need to be defined, probably in attachments.txt as to what socket to attach to.

Good examples would be the scripts for hats and glasses.
by Coty
Thu Dec 08, 2005 5:33 am
Forum: GENERAL TALK
Topic: New Features of Firefox 1.5
Replies: 0
Views: 2370

New Features of Firefox 1.5

I thought this was kinda interesting :)

http://www.abrahamjoffe.com.au/ben/canvascape/textures.htm

DooM type Javascript I guess.
by Coty
Wed Nov 02, 2005 10:17 pm
Forum: Nolf2 & C.J Editing
Topic: lightobject s
Replies: 3
Views: 2309

For a regular light to light player good, you need to set "Fast Light Objects" FALSE. Light objects change from different versions, so I'm not sure if you have an "ObjectLight," "ModelLight," or what, so let me say this, Some lights are made to only light props. A playe...
by Coty
Fri Oct 28, 2005 11:59 am
Forum: Nolf2 & C.J Editing
Topic: DXT Compression
Replies: 0
Views: 1920

Taken from an Unreal Wiki: Which DXT Compression to Use? Obviously, there are some trade-offs between the different formats which make them better or worse for different types of images. Some general rules of thumb for good use of DXT textures are as follows: If your image has no alpha, use DXT1 com...
by Coty
Thu Oct 20, 2005 5:33 am
Forum: F.E.A.R
Topic: F.E.A.R
Replies: 42
Views: 24707

I'll wait for the tools to come out before I buy it. I'm glad Monolith hit the jackpot with this one. What, no bananas? LoL :lol:
by Coty
Thu Oct 20, 2005 5:29 am
Forum: OTHER GAMES
Topic: Bargain Bin
Replies: 55
Views: 32683

I haven't finished Tron yet either. I did go back and buy the Half-Life 5 package for 15 dollars though. I don't like it. I bought it mostly thinking I would get some good creature animations from it. The game itself sucks in my opinion. I don't know what all the hype about HL was about. The models ...
by Coty
Wed Oct 19, 2005 7:37 pm
Forum: F.E.A.R Editing
Topic: Hey Coty, they're talking about you
Replies: 4
Views: 3346

LoL !!! Thanks BA for the "QUOTE" :D I guess I'll have to register to read that forum. It won't let me see it. Yea, I'm currently making some new avp2 weapons for a friend of mine. I like the game alot. But I HATE mapping for it. Besides the old DEdit format, it's really hard to make a goo...
by Coty
Mon Oct 17, 2005 12:01 am
Forum: Nolf2 & C.J Editing
Topic: No Tag Zones
Replies: 32
Views: 12755

exactly Spawn

Yes

A world model with a brush panning the translucent force field texture. Hidden 0 and Hidden 1 to show and hide it, and a soundfx on without looping.

msg forcefield (hidden 0); msg soundfx on; delay 5.0 (msg forcefield (hidden 1))
by Coty
Sun Oct 16, 2005 7:20 am
Forum: Nolf2 & C.J Editing
Topic: No Tag Zones
Replies: 32
Views: 12755

Spawn control is implimented in the Hal9000 maps. I have a world model box around the spawn areas for like 5-10 seconds. The one where you spawn in the corners, I think hal9000_h, it has a "force field" letting you shoot out, but others can't shoot you... Hap solved the problem in Purge by...
by Coty
Thu Oct 13, 2005 8:39 am
Forum: OTHER GAMES
Topic: HL2-DM?
Replies: 3
Views: 3252

Me neither... The ID tools are old stuff... I seen all the HL1 bundle at Target Saturday for 14.99. I should have bought it. It was all of them. I want Unreal 2004 or whatever it's called. I want to learn that engine, I think. I can't handle this Radiant, Hammer, Qoole, Quark stuff. I can't find the...
by Coty
Thu Oct 13, 2005 8:28 am
Forum: F.E.A.R
Topic: F.E.A.R
Replies: 42
Views: 24707

Nice Review :D


Looking Good!


Thanks Fatty :thumb:
by Coty
Thu Oct 13, 2005 8:28 am
Forum: F.E.A.R
Topic: F.E.A.R
Replies: 42
Views: 24707

opps... Posted twice... Can't delete... Slow response today...
by Coty
Tue Oct 04, 2005 8:09 am
Forum: NEWS
Topic: The final PegasusMod is here
Replies: 4
Views: 3958

I didn't play Nolf1 enough to tell, but that Club Dead looks exactly like I remember it. I don't know if that map was ever a prefab, but if it wasn't, you sure did a great job reconstructing it. SpyDave was one of the fastest learners I ever seen with these tools, until now! LoL, No kidding, you com...
by Coty
Tue Oct 04, 2005 7:44 am
Forum: OTHER GAMES
Topic: Bargain Bin
Replies: 55
Views: 32683

I'll have to get back to target again soon. I haven't been back there since I bought MOHAA. I loved the game, but I quit playing it, and The Thing. Hummm... I never seem to finish games. Must be an age thing. I loose interest too easily. I played Freedom Fighters demo but don't know if it's the same...