Search found 40 matches

by URA
Fri Nov 10, 2006 12:22 am
Forum: Nolf2 & C.J Editing
Topic: CJ source code
Replies: 2
Views: 2705

Thanks, but I haven't figured out much ;)
Still my #1 bug :lol:
by URA
Tue Oct 17, 2006 4:19 am
Forum: Nolf2 & C.J Editing
Topic: CJ source code
Replies: 2
Views: 2705

CJ source code

Every time I run CJ with custom dll's and try to join a server the game crashes (just before the server details pop up window). As a work-a-round, I commented out part of CScreenJoin::PreState_QueryDetails (near the end) bool CScreenJoin::PreState_QueryDetails() { TServerEntryMap::const_iterator ite...
by URA
Sat Aug 19, 2006 8:27 pm
Forum: WELCOME NEW MEMBERS
Topic: Welcome Rel Ik
Replies: 6
Views: 4706

Welcome Rel Ik
by URA
Tue Aug 08, 2006 11:15 pm
Forum: NEWS
Topic: Kittycat-Alpha7 (CJ)
Replies: 3
Views: 3538

Kittycat-Alpha7 (CJ)

Change log since Kittycat-Alpha6: Bugs: Server details window Done: All weapon icons redone All HH models - dimensions reset, fixs the "Move to floor" option in dedit P90 HH model - rescaled, ring sight removed, flash socket added, prefire fire and post fire animations added for AI fire so...
by URA
Wed Jun 21, 2006 12:36 am
Forum: Contract J.A.C.K
Topic: URA's CJ weapon collection (357-RCx mod)
Replies: 20
Views: 18685

Update, see first post :banana:
by URA
Mon Jun 19, 2006 10:37 pm
Forum: Contract J.A.C.K
Topic: Funny Screenshots
Replies: 41
Views: 23837

I now know what a block head feel's like :mellow:
by URA
Mon Jun 19, 2006 10:32 pm
Forum: NEWS
Topic: Ura's WeaponMod for Contract Jack
Replies: 21
Views: 12850

Hahahaha, yes, and it's mine, all mine :beer: OK, yes I'm working on importing some of my weapons into NOLF2 (Beretta > .357, Tommygun > P90, Sterling > Micro Uzi), the Light Sabers... well... thay work but thay don't always play there FxED ImpactFX like in CJ :headbang: There are some things that n...
by URA
Mon Apr 10, 2006 10:56 pm
Forum: Contract J.A.C.K
Topic: AIMING ACCURACY
Replies: 86
Views: 43653

I went to attributes/weapons and tried to work it out but it's beyond my ability. Yet the screenshot you show is very interesting. Is there some place where I could get to learn how to modifie the player's view model for each weapon? (beginner's level!) If you can compile CJ's source code (MSVC++ 7...
by URA
Wed Apr 05, 2006 10:39 pm
Forum: Contract J.A.C.K
Topic: AIMING ACCURACY
Replies: 86
Views: 43653

It goes for ALL weapons ! :mad: I tested and measured all CJ guns and if  of any interest, I can show the results here. Range, angle and centering are false in all cases and,  since the cat's out of the bag, what can be done about it? The only accurate gun is Ura's 357 magnum (in his cool "lig...
by URA
Mon Apr 03, 2006 12:50 am
Forum: WELCOME NEW MEMBERS
Topic: Welcome Jewel!
Replies: 6
Views: 4573

Welcome Jewel
by URA
Sat Mar 25, 2006 8:28 pm
Forum: NEWS
Topic: Ura's WeaponMod for Contract Jack
Replies: 21
Views: 12850

Wow, front page news :banana:
Thanks Spawn :thumb:
by URA
Sat Mar 11, 2006 5:55 am
Forum: Contract J.A.C.K
Topic: URA's CJ weapon collection (357-RCx mod)
Replies: 20
Views: 18685

CateArcher wrote: LOL :)) ...............um i mean...its really good :grin:







jokin
To think, I brainstormed that all in about 5 minutes with no real goal.
by URA
Sat Mar 11, 2006 5:38 am
Forum: Contract J.A.C.K
Topic: URA's CJ weapon collection (357-RCx mod)
Replies: 20
Views: 18685

Maybe I'll try some day :rolleyes:
This is an old layout I made but never did anything with.
by URA
Sat Mar 11, 2006 5:08 am
Forum: Contract J.A.C.K
Topic: Spaceotters - Beta
Replies: 29
Views: 23638

Great map Spawn, it's fun to lock Cate in the thanks room :D
On a side note, there seems to be an overlapping floor texture in the thanks room (Cate found it).
by URA
Sat Mar 11, 2006 4:56 am
Forum: Contract J.A.C.K
Topic: URA's CJ weapon collection (357-RCx mod)
Replies: 20
Views: 18685

Here's a small update of what you may see in the future...