Search found 665 matches

by Spawn
Tue Jul 16, 2019 2:26 am
Forum: NEWS
Topic: New maps and scripts
Replies: 0
Views: 49

New maps and scripts

2 New (Previously unreleased) Maps for Nolf1 Sauron's Playground https://www.spawnsite.net/images/custom_maps/SAURON_PLAYGROUND.jpg This map was close to finished when I stopped playing back in 2008, it is a assault map and is a tribute to some of the people I played most with back then. There are ...
by Spawn
Wed Jun 12, 2019 9:39 am
Forum: NO ONE LIVES FOREVER
Topic: Online Serverlist + Player overview
Replies: 1
Views: 132

Re: Online Serverlist + Player overview

Hey man, welcome to the forum :thumb: I'm not sure how much traffic there is on this website (other than bots) But I was looking into making a script like that a little while ago as well but haven't done anything with it yet. It would be fun to put something like this up for sure :thumb: I've been m...
by Spawn
Wed Jun 12, 2019 9:29 am
Forum: NO ONE LIVES FOREVER
Topic: Fix ingame server query
Replies: 8
Views: 624

Re: Fix ingame server query

If all computers run nolf with the widescreen patch it works (both server and clients). That's because the widescreen patch is behaving like a mod and will use a modified version of cshell.dll I am 99% sure that the reason why they made it this way is to prevent cheats in multiplayer, since a modifi...
by Spawn
Wed Feb 20, 2019 9:16 am
Forum: NO ONE LIVES FOREVER
Topic: Fix ingame server query
Replies: 8
Views: 624

Re: Fix ingame server query

Fats sent me a screenshot from his windows10 regkey. Seems like it is from a virtual machine though. Values should be correct though.

EDIT:

This issue was resolved by downloading the custom mappack a second time for some strange reason.
by Spawn
Mon Feb 18, 2019 8:56 pm
Forum: NO ONE LIVES FOREVER
Topic: Fix ingame server query
Replies: 8
Views: 624

Re: Fix ingame server query

Check the dates for REZ files such as NOLFGOTY.REZ, it should be 09-15-2001, I think the game will ignore the previous versions of the dll files. From what I can tell, the actual version of the game is specified in the dll files. And since it will load NOLFGOTY after all the others, I believe that's...
by Spawn
Sat Feb 16, 2019 7:42 pm
Forum: NO ONE LIVES FOREVER
Topic: Fix ingame server query
Replies: 8
Views: 624

Re: Fix ingame server query

Version conflicts is my bet. Are you sure it is version 1.004?
I believe you also have to use a nocd patch in windows 10 to make it work.


Sent a PM to you as well.
by Spawn
Wed Feb 13, 2019 2:55 pm
Forum: NO ONE LIVES FOREVER
Topic: Fix ingame server query
Replies: 8
Views: 624

Fix ingame server query

Fix the No One Lives Forever ingame server query. 1. Why? You will be able to connect and host servers just like you did before gamespy was shut down, all you need to do is to edit your windows hosts file. The content in this file will override domain requests, an example would be: 65.112.87.186 mas...
by Spawn
Sat Jan 26, 2019 7:48 pm
Forum: Nolf2 & C.J Editing
Topic: Triggered door tutorial
Replies: 0
Views: 209

Triggered door tutorial

(Found this tutorial in the files from my first version of the website, seems that I never reposted it) HOW TO MAKE A TRIGGERED DOOR You can make doors in a lot of ways, one of the most difficult way is the triggered one I'll show you how to make a automatically opened (triggered) door We want the d...
by Spawn
Wed Jan 16, 2019 6:02 pm
Forum: Aliens vs Predator 2
Topic: Nosnapcsg
Replies: 0
Views: 160

Nosnapcsg

https://www.spawnsite.net/pics/avp2/modmaker_adding_soundfx-filer/image002.jpg -nosnapnocsg • Maps built this way are most efficient • complex brush construction • Detail 1 vs Detail 0 Sample Maps by Nerotrobe are great examples of nosnap geometry. Sample Alien and Sample Marine use a special techn...
by Spawn
Wed Jan 16, 2019 12:49 am
Forum: Nolf1 Editing
Topic: Ghostdog Surface Flags
Replies: 0
Views: 131

Ghostdog Surface Flags

https://spawnsite.net/pictures/ghostdog/banner.jpg Surface flags influence the surface properties of a brush or texture. You can edit the them by right-clicking on a surface while in Geometry Mode and selecting 'edit surface flags...' or by right-clicking a texture and selecting 'texture properties...
by Spawn
Wed Jan 16, 2019 12:44 am
Forum: Nolf1 Editing
Topic: AI Animations
Replies: 0
Views: 122

AI Animations

https://spawnsite.net/pictures/ghostdog/banner.jpg The AIs have many animations they can perform, from the default ones (walking,aiming, shooting etc.) to special ones (sleeping,dancing etc.). You can watch at all of them with ModelEdit. These are just a few ones, and I suggest taking a look at the...
by Spawn
Wed Jan 16, 2019 12:41 am
Forum: Nolf1 Editing
Topic: Ghostdog Object Messages
Replies: 0
Views: 128

Ghostdog Object Messages

https://spawnsite.net/pictures/ghostdog/banner.jpg A list of messages you can send to different WorldObjects. Under every WorldObject you will find the messages this object understands (as far as I know of course). I will not explain every one of them, because most are self-explanatory. In some cas...
by Spawn
Wed Jan 16, 2019 12:36 am
Forum: Nolf1 Editing
Topic: Ghostdog AI Messages
Replies: 0
Views: 111

Ghostdog AI Messages

https://spawnsite.net/pictures/ghostdog/banner.jpg A list of messages you can send to an AI. Please help me completing this list. Most of the reactions should somehow work as commands too. attack: The AI attacks the player. attackfromcover: The AI attacks from cover (if possible). Attributes: dest=...
by Spawn
Wed Jan 16, 2019 12:18 am
Forum: Nolf1 Editing
Topic: Ghostdog Keyframer tutorial
Replies: 1
Views: 211

Ghostdog Keyframer tutorial

https://spawnsite.net/pictures/ghostdog/banner.jpg KeyFramer The KeyFramer is used to move WorldObjects along a given path. This is done by giving the KeyFramer the names of the Object that shall be moved and setting up Keys that define the path. An example: https://www.spawnsite.net/pictures/ghost...
by Spawn
Tue Jan 15, 2019 10:52 pm
Forum: Nolf1 Editing
Topic: Ghostdog AI tutorial
Replies: 0
Views: 139

Ghostdog AI tutorial

https://spawnsite.net/pictures/ghostdog/banner.jpg AIRegion AIRegions are used to define the behavoir of AIs triggered into 'Search' state. If an AI is triggered into 'Search' state, it can always use the SearchNodes in the AIVolume it is currently in. If you want him to use SeachNodes in other AIV...