Search found 50 matches

by Fatty
Fri Jan 04, 2019 6:35 am
Forum: NEWS
Topic: www.spawnsite.net is back
Replies: 7
Views: 10575

Re: www.spawnsite.net is back

I, for one, welcome you back good sir. I'm still just as immature as I was 13 years ago. Now, who wants to make Pegasus Mod II? :banana: Don't know about making a second mod but I've still got an unfinished map that would have went into the first one that I could probably get around to finishing so...
by Fatty
Tue Apr 24, 2007 10:27 pm
Forum: Nolf2 & C.J Editing
Topic: 3ds max Terrain Tutorial
Replies: 4
Views: 4814

Thanks guys. Texture blending will definitely be in the next part of the tutorial, I'm still deciding on what else I want to put in it though.
by Fatty
Tue Apr 24, 2007 10:27 pm
Forum: 3D Studio Max
Topic: 3ds max Terrain Tutorial
Replies: 4
Views: 1733

Thanks guys. Texture blending will definitely be in the next part of the tutorial, I'm still deciding on what else I want to put in it though.
by Fatty
Mon Apr 23, 2007 4:25 am
Forum: Nolf2 & C.J Editing
Topic: 3ds max Terrain Tutorial
Replies: 4
Views: 4814

3ds max Terrain Tutorial

This is part one in a series of tutorials I'm going to be doing on how to make terrain in 3ds max. I'll be covering how to set 3ds max up and basic terrain creation in this part. This tutorial was made using 3ds max 5 so this way of doing things may not work in older versions. Below is what the main...
by Fatty
Mon Apr 23, 2007 4:25 am
Forum: 3D Studio Max
Topic: 3ds max Terrain Tutorial
Replies: 4
Views: 1733

3ds max Terrain Tutorial

This is part one in a series of tutorials I'm going to be doing on how to make terrain in 3ds max. I'll be covering how to set 3ds max up and basic terrain creation in this part. This tutorial was made using 3ds max 5 so this way of doing things may not work in older versions. Below is what the main...
by Fatty
Sat Mar 24, 2007 6:23 pm
Forum: NEWS
Topic: Upcoming SP mission for nolf2
Replies: 14
Views: 13891

Can't wait for the final version to be released. :D
by Fatty
Sat Mar 24, 2007 6:22 pm
Forum: NO ONE LIVES FOREVER 2
Topic: "NOLF 2" Master Server Update !!!
Replies: 2
Views: 3419

The master server is much more responsive than it used to be. It now comes up almost instantly.
by Fatty
Sat Mar 10, 2007 3:22 am
Forum: NEWS
Topic: Better red than dead - Nolf2 SP mod
Replies: 7
Views: 10374

You really did a great job on this. :D
by Fatty
Mon Feb 05, 2007 5:23 am
Forum: GENERAL TALK
Topic: Consoles
Replies: 4
Views: 4991

Technology wise I'm pretty out-dated. I own and still use: Nintendo Entertainment System Super Nintendo Nintendo 64 Nintendo GameCube Nintendo GameBoy Color Atari Jaguar Zenith Hi-Fi Stereo VCR Pioneer receiver/amplifier Pioneer 101-disc CD changer Pioneer dual deck cassette player I did have an ori...
by Fatty
Thu Nov 30, 2006 10:17 pm
Forum: Nolf1 Editing
Topic: Hullmakers vs occluders
Replies: 11
Views: 1455

Yeah the "outer shell" of your map should always be detail 0. Also there is a way to simulate the effects of dynamic occluders in NOLF 1. Bind the brushes that you want to hide to a group object and set up a trigger to hide the group and whenever you activate that trigger it will hide all ...
by Fatty
Thu Nov 02, 2006 9:31 pm
Forum: NEWS
Topic: Site update started!
Replies: 19
Views: 12586

If your bookmark to the forums is still the old 148.xxx.xxx.xxx address try updating it to the spawnsite.net address. That fixed the login problem for me.
by Fatty
Thu Oct 19, 2006 7:20 am
Forum: Nolf2 & C.J Editing
Topic: Models and Lithtech
Replies: 39
Views: 7329

Sorry for the multiple posts but I finally got it figured out.? Only thing left for me to fix now is properly lining up the bones so the animation doesn't jerk when it repeats.? Thanks for the tutorials Coty, I never could have done this without them.? :) What you need to do is set the last keys th...
by Fatty
Mon Oct 16, 2006 9:34 pm
Forum: Nolf2 & C.J Editing
Topic: Models and Lithtech
Replies: 39
Views: 7329

Sorry for the multiple posts but I finally got it figured out. Only thing left for me to fix now is properly lining up the bones so the animation doesn't jerk when it repeats. Thanks for the tutorials Coty, I never could have done this without them. :)
by Fatty
Mon Oct 16, 2006 5:26 am
Forum: Nolf2 & C.J Editing
Topic: Models and Lithtech
Replies: 39
Views: 7329

I didn't notice until now that you edited your post while I was still trying to make my last one, so I guess you can ignore it. I think you're right about it having a single key assigned to it because it shows it having one average keyframe per animation under Model Info. I've messed around with mov...
by Fatty
Mon Oct 16, 2006 1:10 am
Forum: Nolf2 & C.J Editing
Topic: Models and Lithtech
Replies: 39
Views: 7329

Thanks, I'll try that later and see what happens. When I open the LTA file in ModelEdit it says something about "could not find anim for Scene Root in AnimSet: baseAnim" but it still loads it and allows me adjust it and to save it as an .ltb. EDIT: here's the entire log it generates when I...