Search found 102 matches

by SPYDAVE
Sat Apr 07, 2007 5:10 am
Forum: Nolf2 & C.J Editing
Topic: AI Bossfight
Replies: 4
Views: 3792

This probably won't help but wonder if instead of just leaving the damage values off here ... [DamageMask5] Name = "HarmBoss1" Damage0 = "Melee" Damage1 = "Sword" Damage2 = "Bullet" Damage3 = "Explode" You added an empty string ... Damage4 = "&q...
by SPYDAVE
Fri Apr 06, 2007 11:32 pm
Forum: Nolf2 & C.J Editing
Topic: AI Bossfight
Replies: 4
Views: 3792

Leaving cyanide & tags out isn't an option I guess?

What you have (I didn't go through it line by line though) sounds like it would work ... (Yet in reality almost nothing works like it should) ...
by SPYDAVE
Sat Mar 31, 2007 4:51 pm
Forum: OTHER GAMES
Topic: Bargain Bin
Replies: 55
Views: 32637

To get back to non-lithtech games - I recently found Grim Fandango. Not as cheap as you'd expect after all this time, but good to finally have it!  :D Oh I imagine it wasn't cheap ... its a very sought after game. Why they just don't re-release it I'll never know. I loved those point-n-click games ...
by SPYDAVE
Mon Mar 26, 2007 1:36 am
Forum: NEWS
Topic: Upcoming SP mission for nolf2
Replies: 14
Views: 13759

Very nice! I actually figured you had abandoned this a long time ago (yeah I have absolutely no faith in you what-so-ever!) :P

Johnny you do good work as well (we've got some really good sp missions (or at least we will) thanks to the both of you)!
by SPYDAVE
Fri Mar 02, 2007 2:07 pm
Forum: Nolf2 & C.J Editing
Topic: Cate Cineract
Replies: 17
Views: 10551

Did you find a suitable workaround?

And did you get the file I sent (hopefully it might help you with experimenting).
by SPYDAVE
Thu Feb 15, 2007 9:19 pm
Forum: Nolf2 & C.J Editing
Topic: Cate Cineract
Replies: 17
Views: 10551

Yeah NOLF1 was alot more friendly. :D Thanks for the compliments on SHOWDOWN ... I haven't finished yours yet, but what I played was very enjoyable and entertaining. Anyways I played around with it and I agree there's some missing animations are something. What I did was take the cinema part out of ...
by SPYDAVE
Wed Feb 14, 2007 11:10 pm
Forum: OTHER GAMES
Topic: Diehard: Nakatomi
Replies: 17
Views: 11201

If only Bruce Willis would have had SL's spawning ability!!! ... He would have taken down those terrorists in no time flat (and saved his feet!).
by SPYDAVE
Wed Feb 14, 2007 11:05 pm
Forum: Nolf2 & C.J Editing
Topic: Cate Cineract
Replies: 17
Views: 10551

I don't know if this will be helpful but ... I made an old tutorial for cutscenes in NOLF1 ... http://spydave.net/FRAMES/NOLF1CS.HTML Alternate source And yes it is NOLF1 ... so I don't know what all the differances might be, but it might benefit you to at least look at it. Comparing it to the NOLF2...
by SPYDAVE
Tue Feb 13, 2007 8:05 pm
Forum: OTHER GAMES
Topic: Bargain Bin
Replies: 55
Views: 32637

Shogo ... easily one of the best games ever!
by SPYDAVE
Sun Jan 14, 2007 6:27 am
Forum: NEWS
Topic: New Nolf2 Singleplayer mod, GrowOp
Replies: 7
Views: 5622

I look forward to checking it out! :D
by SPYDAVE
Sat Dec 02, 2006 3:50 am
Forum: OTHER GAMES
Topic: TRON 2.0
Replies: 7
Views: 5375

Well I liked it enough to make a DM map for it ...

http://spydave.net/FRAMES/DOWNLOAD.html

And I have to say, I probably had more fun making it than any other map ...
by SPYDAVE
Thu Nov 30, 2006 7:22 pm
Forum: SPAM & FUN STUFF
Topic: Spawn
Replies: 22
Views: 15725

Commentaries by Wiky and I both (naturally) ... with an additional commentary by 'Greasey Louie' (the films director). Formats: Widescreen / Fullscreen ... and a new technology Widespread. Audio: English, German, French, Russian (seems the film was very popular in Russia). Outtakes and bloopers (the...
by SPYDAVE
Thu Nov 30, 2006 12:27 am
Forum: Nolf1 Editing
Topic: Hullmakers vs occluders
Replies: 11
Views: 1453

One more thing ... I know you're not used to mapping in NOLF1 ... Have you set your map up correctly to check for leaks? Have you ... 1. Placed a insidedef object inside your map 2. Placed an outsidedef object outside your map 3. Put ... -leakfile myfile.lek ... in the Extra Parameters of the Proces...
by SPYDAVE
Wed Nov 29, 2006 11:49 pm
Forum: Nolf1 Editing
Topic: Hullmakers vs occluders
Replies: 11
Views: 1453

Just to add ... like Coty said viz blocking is harder with NOLF1. The best rule of thumb is to make levels that are built not to lag. Connecting U or S shaped hallways (etc.). Of course we don't always design with lag in mind ... creativity gets in the way, hence blocking ... In NOLF1 I did all my b...
by SPYDAVE
Wed Nov 29, 2006 8:01 pm
Forum: SPAM & FUN STUFF
Topic: Spawn
Replies: 22
Views: 15725

Btw Spared ... I've almost got the film moved to DVD for your replacement ... and yes VHS tapes can only be watched so much before they wear out ...